Protolares

Video-guided text adventure written in C++
Page last updated on 5/31/2021

I made this short game for a Jamfest (event where participants are given a day or a week to make an experimental game) held by George Mason's game design club, GADIG (Game Analysis and Design Interest Group). My goal was to create a game whose logic was driven mostly by a JSON file rather than explicit code. This approach made designing the puzzles possible for a non-programmer (which didn't matter since I was the one who designed them anyway), but would potentially open the door for community support if this game was a commercial release. Aside from the JSON, this game is notable for its gimmicky video-playing system, which works well in execution, but it was incredibly time consuming to record all the videos.

Download the game here